Unsafe, Enchanted (Genius Loci), Personages (Skoraeus' Brothers, Diodotus, Valley Keepers)
Located far into the northern, snowy reaches of Maaglurtet's Range, nestled in a deep gulch, are what appear to be two massive faces carved into the sides of the stone. At first it would seem they are like many other monuments to the Nameless Empire,until one of the heads begins to query any interlopers in a low, rumbling voice. The questions are frustratingly focused on the minutiae of the geographical features of other places (they're especially interested in Ingram's Tangle) that the visitors have been to, though sometimes they'll shift to the make-up of whatever gems or stones that they happen to be wearing. Named after a Stone Giant deity, the Brothersare slightly different in personality, the face on the Left is pointed and brusque in their speech, while the one on the Right is diplomatic and oblique - they will not argue with each other however, they've long since outgrown that trick. Anything that happens within the underground reaches, the Brothersknow about, from how long ago the last cave-in happened in the Cernunokian Depthsto where a coin was dropped in a stream flowing through The Mushroom Forest. They are a fantastic source of information, the problem is getting them to talk about it in terms that mortal beings can parse, and of course keeping them on task. The Brothersare also exceptionally good at puzzling out the details of interpersonal relationships, if they're given enough information.
The only constant visitors to the site are the nearby members of the Valley Keepers Clan (Stone Giants if your setting supports it). Numbering perhaps a few dozen, the clan is extremely religious and devoted to Skoraeus Stonebones; it was they who named the faces after their deity and they who guard the Brothersfrom interlopers who would do them harm. The Valley Keepers are led by the towering Diodotus, a man of few words, with an intense, burning gaze and mastery over the elements of fire and ice. The Keepers live in a cave system a short walk away from the crevasse where the Brothers live. Their home is a spartan place of little more than a fire pit, some mats for sleeping and larder full of salted meat & preserved produce.
- Asking a question requires giving out information first. The information itself is mundane, but it usually has to be quite in-depth for the Brothers to be satisfied enough to answer in turn. Responses are couched in terms that refer to geological features, rather than any sort of conversational terms.
- If insulted, screamed at, or attacked, the pair will simply clam up and wait for the offending party to leave. They'll help in the future, but they will certainly bring the outburst up and ask for some sort of apology. They'll also be quite offended if any one leaves during their long-winded questions or responses.
- The area has been the site of several small-scale battles over the centuries, as rival tribes or parties stumble upon another as they arrive to ask their questions. The Brothers find all of this terribly immature.
Treasure & More: These guys are basically treasure detectors, but they aren't able to go out and grab any themselves, nor is there a tradition of votive offerings to them from the Valley Keepers or their other visitors. Outside of their obvious use, they would also be helpful in training a character who is focused on stones, mountains or other close proximity to the elements of earth. Meditating with the Brotherslong-term could give a character advantage on a skill pertaining exclusively to geography, or perhaps a divination or locomotive spell based around a Terran element.
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